Designed by real air traffic controllers!
Airport Madness 3D: Volume 2 offers eight new airports, new aircraft, more gates, and sharper detail. Like the first volume, Airport Madness 3D gives players a 3-dimensional air traffic control experience, from a control tower perspective.
Push traffic as quickly as you can, while avoiding midair collisions. Choose good weather or bad, adjust the tower height to your preference, then do your best to manage jet traffic into and out of eight different real-world airports, including New York John F. Kennedy, Toronto Pearson, Miami, London City, San Francisco, Lukla Nepal, Hong Kong and Chicago O'Hare.
It feels real!
Listen to human pilot voices as the aircraft obey your every command. Scan your radar screens for potential conflicts between aircraft. View the action from the Pilot Cams, the Sky Cam, Tower Cam or Runway Cam.
In addition to a UI refresh, the big change since Volume 1 is the all-new Career Stats page, which lets you track your ongoing performance history across all eight airports.
Our terrain is built from real-world earth data. Airport designs are based on real-world layouts. Game play has been designed by real-world air traffic controllers and commercial pilots. Even the aircraft flight characteristics are highly realistic.
Improved aircraft detail, and sharper airport graphics. Enhanced explosion effect. Minor bug fixes.
Improved explosion effect;
Fixed high score issue that some users experienced;
Resolved aircraft data tag overlap issues with game panels;
Crashes during instant replay no longer add to career stats;
Minor bug fixes.
Mayday! Mayday! We've added emergencies to Airport Madness. Engine failures, cabin fires, hydraulic failures, loose snake on board, you name it!
“Go around” aircraft get properly removed;
Code changes to reduce likelihood of empty aprons;
Increased traffic rate during 'challenges';
Added “planes moved” after challenges completed;
Increased detail to distant aircraft;
Fixed incorrectly labeled ‘challenge’ buttons.
Made challenges more achievable;
Made changes to reduce/eliminate issues with stuck aircraft;
Fixed London slow backtrack issue;
Added “Report an Issue” tool.
Added 10 unique ”challenges";
Added a 20 minute time trial;
Fixed taxi speed, after assigning a backtrack;
Toronto 15L and 15R line up positions moved clear of 05/23;
Removed the traffic rate setting during “Move 100”;
Fixed/reduced issue with backwards-taxiing aircraft;
Fixed/reduced issue with aircraft refusing to park;
Fixed Lukla “Immediate Takeoff” behaviour;
Minor framerate performance improvements;
Removed aircraft overlap at London City.
Fixed arrival counter;Enabled deselection of radar targets.
Fixed “circling aircraft” on ground issue (we hope);Fixed “stray aircraft” issue on runways (we hope);Added space between aircraft at London City;Adjusted rotation point at London City;Modified JFK terminal appearance;Fixed control conflict with “s” key;Fixed aircraft “tilt” when on ground;Tree trimming at Lukla;Added measures to prevent windows overlapping radar.
Thank you for playing! Here's what we've changed:Resolved issue with some aircraft taxing onto runways without clearance;Radar target colors update more quickly;Brightened red radar targets;Radar updates more frequently;Increased radar stickiness to avoid accidental slipping;Brightened display on mobile devices.Reduced likelihood of traffic jams;Minor performance improvements;Radar updates each second;Added thrust reverse sound;Minor aircraft sound improvements.
Thank you for playing! Here's what we've changed:Reduced likelihood of traffic jams;Minor performance improvements;Radar updates each second;Added thrust reverse sound;Minor aircraft sound improvements.
Thank you for playing Airport Madness! This update brings the following:Vastly improved radar system;Fixed incorrect aircraft panel issue;Fixed sky cam pan issue;Removed traffic jams at Miami;Fixed/improved traffic jams across all airports;Minor bug fixes.
Thank you for being a customer. This update fixes/reduces traffic jams at JFK, Hong Kong, and Miami. We have added visible flight paths to the radar. Radar screens are now movable and resizeable. We have fixed/reduced circling aircraft. Lastly, we have fixed/reduced aircraft that refuse to park, despite an empty apron.
We hope you enjoy the second volume of Airport Madness 3D. With this update, we fixed the following: London City 09 departures tagged incorrectly as '27'; Improved view from the cockpit at Lukla, Nepal, Traffic jam at Lukla, Nepal; Added fog to rainy weather option